Moments before Oculus Story Studio's new virtual reality short Lost reached its satisfying climax, I found myself in a compromised position. Sequestered in a private demo booth, I was involuntarily crouched down, covering my head in a defensive position and, I should add, squealing with delight. Lost, the first computer-animated work to come from Oculus VR's new film-innovation lab, is unlike any form of interactive entertainment I've ever experienced. And it succeeds in one very crucial respect: It's endearing.
"I want to create emotions that are very appealing," says Story Studio's Supervising Technical Director Max Planck. "I want you to come out of virtual reality and have a smile. Or [experience] something very touching emotionally, just like Pixar films do."